We are back from a long vacation and are glad to be with you Freelancers once again. We hope you have enjoyed all that lancing you have been doing. On Ep 23 we discuss the need or lack of need for a PTR. Would you participate if there was one?
Strap in Freelancers!
In this episode we talk about some video game philosophy from some veterans of the gaming industry. A Magic the Gathering developer shares a lesson that Steve thinks is important.
Brenon Holmes takes the reddit to answer some questions from a user. We discuss what was asked and the answer given and have a little fun in the process.
Join in on the discussion,
Follow us @freelancercodex
Support us at patreon.com/freelancercodex
Episode 20 is here for your listening pleasure!!
In this week's episode we talk about UX and UI design, from old to new and what we are looking for in the games we play. Just a tiny bit of ANTHEM news this week but we are hopeful for more news coming out of the Video Game Awards coming up in december. JD is gathered together with his family to celebrate Thanksgiving early this year so he missed out on episode 20. The future is bright and ANTHEM’s release gets closer every day and we hope you will continue to join us for future episodes as we talk about our hopes for this ambitious game and of course we will cover any and all ANTHEM news.
Episode finds us back at the E3 reveal trailer. We cover things that we missed before and have not heard anyone talk about. One big one is when Paul says “I’m not sure we want to use all of our supplies on this guy.” Are we going to have a limited amount of supplies we can carry into the wild? Will there not be ammo drops off of enemies we can just pick up and continue shooting?
Come join us f or an awesome re-cap of the trailer and some listener mail.
Message from tom 1:43
E3 Trailer re-cap and new stuff 7:48
New mechanics we missed? 13:24
How do you want the story delivered? 29:04
Wrap it up guys 40:30