Episode 20 is here for your listening pleasure!!
In this week's episode we talk about UX and UI design, from old to new and what we are looking for in the games we play. Just a tiny bit of ANTHEM news this week but we are hopeful for more news coming out of the Video Game Awards coming up in december. JD is gathered together with his family to celebrate Thanksgiving early this year so he missed out on episode 20. The future is bright and ANTHEM’s release gets closer every day and we hope you will continue to join us for future episodes as we talk about our hopes for this ambitious game and of course we will cover any and all ANTHEM news.
Episode finds us back at the E3 reveal trailer. We cover things that we missed before and have not heard anyone talk about. One big one is when Paul says “I’m not sure we want to use all of our supplies on this guy.” Are we going to have a limited amount of supplies we can carry into the wild? Will there not be ammo drops off of enemies we can just pick up and continue shooting?
Come join us f or an awesome re-cap of the trailer and some listener mail.
Message from tom 1:43
E3 Trailer re-cap and new stuff 7:48
New mechanics we missed? 13:24
How do you want the story delivered? 29:04
Wrap it up guys 40:30
Episode 17 is here and there is a lot to talk about. First up we have a statement from EA about loot boxes in Battlefront 2, and to be honest I don’t think it says much. They heard the feedback and are making changes. I think this close to launch it would nice to know what we are buying. It’s possible that I’m not patient enough and I should give them time to figure that out also.
Second, EA shut down Visceral, they were working on a single player Star Wars project. Is any game safe, I figured with Star Wars being as big as it ever has been in this generation a Star Wars game would be a sure fire hit. Looks like the longevity of the game didn’t fit with the games with a service model. https://kotaku.com/ea-shuts-down-visceral-games-1819623990
Also Activision files a patent aimed to manipulate matchmaking to make us want to buy more stuff because other players have cool stuff. https://kotaku.com/top-video-game-companies-wont-stop-talking-about-games-1795663927
Join us as we try to predict how this changing climate will affect Anthem, will it make it to release, will it be canceled like Scalebound or Star Wars (probably not)
Steve, Mike, Devon and JD are back again. Anthem devs have been tweeting about one of their Milestone meetings where all they do is tease us with information they are not going to give us. Its ok, we can wait.
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Steve, Mike, Devon and JD are back again talking about Anthem. We talk about RPG elements of games we have played and what we think is too much, too little or just right. We also talk about procedural generated content and if it has a place in Anthem or not.
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Steve, Devon, Mike and JD Dive into Destiny 2. We talk about what the game improves on and where they have taken steps backwards. We discuss how Anthem can learn from Destiny and where we think they can really improve. Stick with us and add your comments and opinions.